#pragma once
#include "addons\BasicGameState.h"
#include "addons\MenuGameState.h"
#include "Constants.h"
#include "GameCore.h"

class ScoreState : public ds::BasicGameState {

public:
	ScoreState(const std::string& materialName,const std::string& layerName,GameCore* core);
	virtual ~ScoreState() {}
	virtual bool onActivation();
private:
	GameCore* m_Core;
	int m_FMEasy;
	int m_FMMedium;
	int m_FMHard;
	int m_RMEasy;
	int m_RMMedium;
	int m_RMHard;
};

